My goal is to make instances of a single glb (like 1,000 counts) all looking different using morphTargetInfluences.
So I made InstancedMesh in three.js and put glb geometry having morphTargetInfluences and then finally errors fire.
I want to know the reason and figure out the alternative way to come true my goal.
also I found a method ‘updateMorphTargets’ in InstancedMesh.js but it’s empty.
InstancedMesh doesn’t support animation.
You could perhaps output animation frames to a texture, and write a custom shader to read them, but its really complicated.
Hi thrax!
Thanks for the answer. I can now give up.
Do you have any example or references for the instancedMesh with texture custom shader animation?
It’s okay if you don’t have that