const ringgeometry = new THREE.CylinderGeometry(
8, 8, // radiusTop, radiusBottom
2, // height
64, // radialSegments
1, // heightSegments
true, // openEnded
0, Math.PI*2, // thetaStart, thetaLength
);
With both LineBasicMaterial or MeshBasicMaterial, the above creates a solid object, even though the geometry is set to openEnded. How do I make a non-solid ring?