Is it possible to cap only one side of CylinderGeometry? As the openEnded property affects both ends.
Thanks!
You can use a transparent material.
var uvTex = new THREE.TextureLoader().load( "uvgrid_w_0_9 .jpg" );
var materials = [
new THREE.MeshBasicMaterial( { map: uvTex, side: THREE.DoubleSide } ),
new THREE.MeshBasicMaterial( { map: uvTex, side: THREE.DoubleSide } ),
new THREE.MeshBasicMaterial( {color: 0xffffff, side: THREE.DoubleSide, transparent: true, opacity: 0 } ),
];
var geometry = new THREE.CylinderBufferGeometry(80, 80, 80, 10, 1 );
// mesh
var mesh1 = new THREE.Mesh( geometry, materials );
scene.add( mesh1 );
1 Like
Thanks! This works
According to the doc this is rendered with 3 draw calls though.
The OP might want to consider to create the geometry in Blender if the additional overhead is unwanted.
3 Likes
- OK: use Geometry.
- Better: write a function that generates geometry with opts ( caps, volume, etc )
- Best: write a function that deletes unwanted faces.