Any good cubic bezier spline editor that can export raw control points? I want to be able to define curves for data and possibly use THREE.CubicBezierCurve(s) (or write my own) to process them.
I’m looking for something like Blender’s Graph Editor, or Unity’s curve editor that allows you to create a cubic bezier spline (multiple cubic bezier curves pieced together). But one that can export the control points (unsampled) directly.
Blender’s Graph editor
Unity’s Curve editor
I’ve seen https://cubic-bezier.com/ already, its a great tool, but its only useful for a single bezier curve, not a spline.
EDIT: To clarify, I’m looking for a 2D editor, like the kind of animation curve editor you would find in game engines or rendering engines (see references)