Animations not how it needs to be, how do I fix it?

hi I have a js file importing 2 mixamo characters and 3 animations each, these could change, but the animation is really odd, I have tried several things before my brains was fried and now looking for some help here, if anyone can please take a look at the file provided below and instruct in proper direction would be really appreciated.
File: test.zip
test

/*
██    ██  █████  ██████  ███████ 
██    ██ ██   ██ ██   ██ ██      
██    ██ ███████ ██████  ███████ 
 ██  ██  ██   ██ ██   ██      ██ 
  ████   ██   ██ ██   ██ ███████ 
*/

var width  = window.innerWidth;
var height = window.innerHeight;
var fov    = 80;
var aspect = width / height;
var near   = 0.01;
var far    = 10000;
var mouseX = 0;
var mouseY = 0;
var windowHalfX = width / 2;
var windowHalfY = height / 2;
var theta = 0;
var antialias = true;
var alpha = true;
var canvas = $("#canvas")[0];
var camera_init_pos = [550,50,850];
var camera_init_lookAt = [0,0,0];
var showDirections = true;
const clock = new THREE.Clock();

var mixers = [], mixer;

const renderer = new THREE.WebGLRenderer({canvas: canvas, antialias: antialias, alpha: alpha});
    renderer.setSize(width, height);

const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
    camera.position.set(camera_init_pos[0], camera_init_pos[1], camera_init_pos[2]);
    camera.lookAt(camera_init_lookAt[0], camera_init_lookAt[1], camera_init_lookAt[2]);

const scene = new THREE.Scene();
const controls = new THREE.OrbitControls( camera, renderer.domElement );

const light = new THREE.DirectionalLight( 0xffffff, 0.5 );
    light.position.set(5,10,7.5);
    scene.add(light);


if (showDirections) {
var arrowPos = new THREE.Vector3( 0,0,0 );
scene.add( new THREE.ArrowHelper( new THREE.Vector3( 1,0,0 ), arrowPos, 20000, 0x7F2020, 20, 10 ) );
scene.add( new THREE.ArrowHelper( new THREE.Vector3( 0,1,0 ), arrowPos, 20000, 0x207F20, 20, 10 ) );
scene.add( new THREE.ArrowHelper( new THREE.Vector3( 0,0,1 ), arrowPos, 20000, 0x20207F, 20, 10 ) );
}


function animate() {
    requestAnimationFrame( animate );
    controls.update();
    const time = Date.now() * 0.001;
    let delta = clock.getDelta();
    for ( let i = 0, l = mixers.length; i < l; i ++ ) {
        mixers[ i ].update( delta );
    }
    render();
}

function render() {
    renderer.render( scene, camera );
}



function resize(){
  renderer.setSize(width,height);
  camera.aspect = aspect;
  camera.updateProjectionMatrix();
}

/*
██████  ███████  ██████  ██ ███    ██ 
██   ██ ██      ██       ██ ████   ██ 
██████  █████   ██   ███ ██ ██ ██  ██ 
██   ██ ██      ██    ██ ██ ██  ██ ██ 
██████  ███████  ██████  ██ ██   ████ 
*/                   
var models = [];

var fbxLoader = new THREE.FBXLoader();
//models
    fbxLoader.load('assets/fbx/model1.fbx', function(fbx) {
        var model = fbx;
            model.position.set(0,0,0);
            models.push(model.uuid);
            model.animations = [];
        var mixer = new THREE.AnimationMixer( model );
            mixers.push(mixer);
            scene.add(model);
    });
    fbxLoader.load('assets/fbx/model2.fbx', function(fbx) {
        var model = fbx;
            model.position.set(300,0,0);
            models.push(model.uuid);
            model.animations = [];
        var mixer = new THREE.AnimationMixer( model );
            mixers.push(mixer);
            scene.add(model);
    });

    console.log('models', models, 'mixers', mixers);
	
	
	
	
// animations

setTimeout(function() {
    //model0
    fbxLoader.load('assets/fbx/anim1.fbx', function(fbx) {
        var anim = fbx.animations[0];
        var uuid = models[0];
        var model = scene.getObjectByProperty('uuid',uuid);
            model.animations.push(anim);
        var mixer = mixers.filter(function(m) {return m.getRoot().uuid == uuid})[0];
            mixer.clipAction(anim);
    });
    fbxLoader.load('assets/fbx/anim2.fbx', function(fbx) {
        var anim = fbx.animations[0];
        var uuid = models[0];
        var model = scene.getObjectByProperty('uuid',uuid);
            model.animations.push(anim);
        var mixer = mixers.filter(function(m) {return m.getRoot().uuid == uuid})[0];
            mixer.clipAction(anim);
    });
    fbxLoader.load('assets/fbx/anim3.fbx', function(fbx) {
        var anim = fbx.animations[0];
        var uuid = models[0];
        var model = scene.getObjectByProperty('uuid',uuid);
            model.animations.push(anim);
        var mixer = mixers.filter(function(m) {return m.getRoot().uuid == uuid})[0];
            mixer.clipAction(anim);
    });
    
    //model1
    fbxLoader.load('assets/fbx/anim1.fbx', function(fbx) {
        var anim = fbx.animations[0];
        var uuid = models[1];
        var model = scene.getObjectByProperty('uuid',uuid);
            model.animations.push(anim);
        var mixer = mixers.filter(function(m) {return m.getRoot().uuid == uuid})[0];
            mixer.clipAction(anim);
    });
    fbxLoader.load('assets/fbx/anim2.fbx', function(fbx) {
        var anim = fbx.animations[0];
        var uuid = models[1];
        var model = scene.getObjectByProperty('uuid',uuid);
            model.animations.push(anim);
        var mixer = mixers.filter(function(m) {return m.getRoot().uuid == uuid})[0];
            mixer.clipAction(anim);
    });
    fbxLoader.load('assets/fbx/anim3.fbx', function(fbx) {
        var anim = fbx.animations[0];
        var uuid = models[1];
        var model = scene.getObjectByProperty('uuid',uuid);
            model.animations.push(anim);
        var mixer = mixers.filter(function(m) {return m.getRoot().uuid == uuid})[0];
            mixer.clipAction(anim);
    });
    

    
    
    
    
    
    setTimeout(function() {
       mixers.forEach(function ( mixer ) {
           var model = mixer.getRoot();
                if (model.animations && model.animations.length > 0) {
                    $.each(model.animations, function(a,clip) {
                        var action = mixer.clipAction( clip )
                        action
                            .reset()
                            .setEffectiveTimeScale( 1 )
                            .setEffectiveWeight( 1 )
                            // .setLoop(THREE.LoopOnce)
                            .fadeIn( 1 )
                            .play();
                        action.clampWhenFinished = true;
                    });
                }
       });
        console.log(scene);
    }, 3000);

    
}, 5000);



















animate();
window.addEventListener('resize',resize);