Animate vertices position of BoxGeometry

I’m creating a BoxGeometry that represents a sponge (with 6 image textures, 1 per face).

const geometry = new THREE.BoxGeometry(2, 0.5, 2, 4, 1, 1)

I’ve added more width subdivisions cause i need to animate some vertices up and down to simulate a light squeeze of the sponge.

Some time ago I would have done it like this:

sponge.geometry.vertices[2].set(1, 0.15, -1);
sponge.geometry.verticesNeedUpdate = true

But from what I read the vertices coordinates are now stored in a flat way:

mesh.geometry.getAttribute( 'position' )

→ that returns an array of numbers, not grouped in Vector3.

Could you help me understand how to change the vertices position with this new object structure?

Thank you :sunny:

You basically use this pattern:

const positionAttribute = geometry.getAttribute( 'position' );

const vertex = new THREE.Vector3();

for ( let i = 0; i < positionAttribute.count; i ++ ) {

	vertex.fromBufferAttribute( positionAttribute, i );
	vertex.set( ... ); // update vertex

	positionAttribute.setXYZ( i, vertex.x, vertex.y, vertex.z );


positionAttribute.needsUpdate = true;

If you plan to update the position attribute per frame (typically in animations), add this configuration once when you create the geometry.

positionAttribute.setUsage( THREE.DynamicDrawUsage );

thank you very much