I’m creating a BoxGeometry that represents a sponge (with 6 image textures, 1 per face).
const geometry = new THREE.BoxGeometry(2, 0.5, 2, 4, 1, 1)
I’ve added more width subdivisions cause i need to animate some vertices up and down to simulate a light squeeze of the sponge.
Some time ago I would have done it like this:
sponge.geometry.vertices.set(1, 0.15, -1); sponge.geometry.verticesNeedUpdate = true
But from what I read the vertices coordinates are now stored in a flat way:
mesh.geometry.getAttribute( 'position' )
→ that returns an array of numbers, not grouped in Vector3.
Could you help me understand how to change the vertices position with this new object structure?