I am facing one issue when i am exporting my scene using gltf exporter than i am not able to get alpha map and mask map in the exported gltf and is not visible in gltfviewer as well, i need help that how can i show the alpha map and mask map in gltf as well
The glTF file format doesn’t have the same distinct .map vs. .alphaMap concepts as three.js — you’ll need to use the alpha channel of .map instead. If you don’t need the RGB channels, they can be set to #FFFFFF to have no effect on the rest of the material.
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