Hi,
I have this project where multiple html/css 2D button navigation has to be added to a three.js webgl brain:
http://imajinnation.432.co.za/Neural-Network/Neural-Network-2/
I’ve tried following this article but as a newbie, I’m totally lost:
Hi,
I have this project where multiple html/css 2D button navigation has to be added to a three.js webgl brain:
http://imajinnation.432.co.za/Neural-Network/Neural-Network-2/
I’ve tried following this article but as a newbie, I’m totally lost:
The visualization of the neural network looks really great!
Can you please explain what parts of the tutorial are difficult to comprehend for you?
The implementing - either I get that the canvas has already been declared, it doesn’t load or the navigation doesn’t go to the correct coordinates.
Neural-Network-Nav-master.zip (919.0 KB)
I’ve updated your code so the pure HTML/CSS approach should work. I’ve added all changes to app.js
, meaning the query for the annotation element and the updateScreenPosition()
function.
Not sure you really need the sprite approach. In any event, because you are using three.js
in version r71
, it’s not yet possible to use THREE.CanvasTexture
. However, you can replace it with the following code:
const texture = new THREE.Texture( canvas );
texture.needsUpdate = true;
You Rock!
Thank you so much.