I have a scene where the camera’s frustum changes in response to changes in the window’s height and width.
I want to add an object to the scene that serves as part of on-screen-display, like health bar in games or something similar. Is there a way for me to do that such that changing the frustum won’t make that object look different? I thought about adding the camera to the scene and adding that object to the camera, but it didn’t work (assuming I did it correctly).
Thanks