Hello there,
I am creating a 3d modeling editor, and I need pointers on how to draw edge on a selected face of a geometry. This splits the face into sub facets like this
Hello there,
I am creating a 3d modeling editor, and I need pointers on how to draw edge on a selected face of a geometry. This splits the face into sub facets like this
Any suggestion??
Average of top points of the face = middle top vertex of the face.
Average of bottom points of the face = middle bottom vertex of the face.
Line between middle top and middle bottom vertices = happiness on your face.
You mean this way?
The only problem is that a part of the face is always missing