How can I acces a mess in the scene by the name
property?
I have some messes with different names, something like:
Mesh {
uuid: '374D56EE-03C8-4A07-B386-18B579BA7F08',
name: 'post16', // <------this property
type: …
If I want to change its position, I can access it by index:
scene.children[2].position.x = 2
But I don’t know its position, just the name property. Can I access the children by its name?