I am a bit confuse with camera positioning for my gltf model. a bit camera.position need to understand where my gltf bottom center is 0,0,0 of canvas. now i want to position model at right side of screen where a bit caption is written at left side.
how can i adjust my camera.position.set, camera.looAt and model.position.set. really need advice to grip camera positioning subject.
It’s a bit more complex than just using a lookAt , you need to calculate the object’s position relative to the viewport width, camera distance, and fov.