3d Rotations, Convergence / Divergence concept

Funny how writing the issue down can change how you view something.

I will say, I have a difficult time learning new concepts if the original intro is too abstruse. I can start in reality, then extrapolate to the theoretical, but I can’t start in the purely theoretical. With that in mind… here’s a proposal. For the next conversation, left / right is the directions as observed by the person standing on top of the skateboard.

  • Look at the interim axle vector direction.
  • Look at left side wheel. Is it a higher or lower “elevation” then right wheel?
  • If left wheel is higher, rotate truck clockwise (when viewed down the truck hanger axis from board “down”.)
  • If left wheel is lower, rotate truck counterclockwise.
  • Adjust a test rotation in big increments until wheel relative heights change in the opposite heights.
  • When that happens, cut the rotation cut increment in half, then go in the opposite rotation direction until it flips again…
  • Test for near zero with every iteration. Obviously stop when the axle is level.
  • repeat (via a recursive function?)

I think this idea has possibilities…