3D Mesh from cloud of points

Probably I was unclear again. :confused:

With

Instead of the plane you have the surface of the unit sphere. The points are projected onto this sphere. …

I mean that you should work on the sphere with a radius of one.

I took a little look at the procedure. It seems as complex as the triangulation of the implicit surfaces or forms with holes. ( GitHub - hofk/THREEi.js: three.js addon for triangulation of implicit surfaces and for forms with holes. The addon generates indexed BufferGeometries. and
Addon for triangulation of implicit surfaces/ forms with holes)
I’m not quite done with that yet, otherwise it would entice me.