3D from image parallax website

Hey all,

Just want to share a very quick “fake” 3D website I put together. The concept works on a simple vertex displacement on a quad geometry. By using a depth texture I can control the strength of the displacement (i.e pixels closer to the camera displace by a higher amount).

Happy to put together a more in-depth tutorial if required!

Mark

3 Likes

Thats dope! Big fan.