2D walk cycle animation texture

In this example, I show a 2D walk cycle texture on a 3D plane. The animation isn’t a good loop I know, but the issue is that it ‘slides’. (Hold left or right to run)

I don’t know what to do to fix the physics here. It’s close. I think it’s to tie the texture rate of change to a value like time or movement in x.

edit:
I’m starting to think the issue is to move it only when the foot is grounded.

I’m having difficulty understanding what you’re asking for here. Could you try reframing your post and keeping it to a single question?

1 Like