Everything is ok, when I use THREE.MeshBasicMaterial, but when i try to use a texture
the object has a solid color instead the texture.
How to use the texture?
So far there has been no response to this aspect of the question. It is also worth noting that shading seems to be broken as well. All meshes appear with the same color and shade regardless of their rotation.
You may observe the shade and texture issues via this fiddle:
I note that the textures load nicely but that the shading does not work. In order to show this more clearly, I replaced THREE.MeshPhongMaterial with THREE.MeshNormalMaterial. The result looks like this: