Hi,
Is there a way to drag tilt a scene using 2 fingers (i.e Using orbit controls) in some way? This functionality is similar to what we have on google maps. I see that 2 finger-based touch is already used for dolly_rotate.
I see that there is something called MapControls in the OrbitControls file but I don’t see it having this functionality yet.
Does this have to be implemented from scratch and then plugged into the OrbitControls? Or am I missing something here?
Thanks
Srinivas
What do you mean by “drag tilt”? Do you mind explaining in more detail?
Hi Michael,
Maybe I used the wrong word here to describe the movement.
On google maps, we use 2 fingers (both fingers moving vertically downwards in Y direction at the same time) to tilt the scene (i.e move from 2D to 3D)
What is this movement called ? This is what I meant by drag tilt
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I didn’t even know this feature exists . It seems “tilt” is actually the correct term!
Anyway, it seems it is just a special form of a orbiting. I mean the focus point is not changed so it’s not a pan.
To implement such a feature, it seems you have to make a custom modification to OrbitControls
.
Aha. Special form of dolly/rotate ?
Isn’t the camera just moving up/down in the y-direction in this case ? (changing camera.position.y) I think the biggest challenge would be to handle the conflict between this 2 finger tilt movement and 2 finger dolly rotate in OrbitControls
Sorry, I’ve changed the term from dolly/rotate to orbiting. This is more precise. Also keep in mind that orbiting always changes the position of the camera.
So, the currently default orbiting happens wrt to Y-Axis right? So, in my case shouldn’t I be doing an orbit wrt to Z-AXIS to do the same?
Not sure this terminology is correct^^. OrbitControls
just maintains the default up
direction when transforming the camera which is (0,1,0)
. I think there is no need to change this for you use case.
Ok. Ill get into the depth of OrbitControls class and understand it in more detail.
Thanks a lot for your help again on this Michael.
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Hey, did you find a solution for this?