You can put an arrow to a line?

I want to draw a line with two points. To draw it I have to do two clicks, and I want that the direction of the arrow is the second click

Please help solve my problem!

Could you share a codepen / example of what you already tried? Is there a specific issue that’s stopping you?

1 Like
                                  if (counterMove == 0) {
                                        pointsMove.push(intersect.point.x, 1, intersect.point.z);
                                        counterMove++;
                                    } else {
                                        let referencia = intersect.point;
                                        pointsMove.push(referencia.x, 1, referencia.z);
                                        const geometr = new THREE.LineGeometry();
                                        geometr.setPositions(pointsMove);
                                        matLine = new THREE.LineMaterial({
                                            linewidth: 0.003, // in pixels
                                            //resolution:  // to be set by renderer, eventually
                                        });
                                        move = new THREE.Line2(geometr, matLine);
                                        move.position.y = 1;
                                        move.name = "movimiento";
                                        move.computeLineDistances();
                                        scene.add(move);
                                        objects.push(move);


                                        const dir = new THREE.Vector3(referencia.x, 0, referencia.z);
                                        dir.normalize();
                                        var a = pointsMove[0] - pointsMove[3];
                                        var b = pointsMove[2] - pointsMove[5];
                                        var leng = Math.sqrt(a * a + b * b);
                                        //normalize the direction vector (convert to vector of length 1)
                                        const origin = new THREE.Vector3(pointsMove[0],  0, pointsMove[2]);
                                        const length = 100;
                                        const hex = 0xffff00;
                                        console.log(dir);
                                        const arrowHelper = new THREE.ArrowHelper(dir, origin, leng, hex);
                                        scene.add(arrowHelper);
                                        console.log(pointsMove);
                                        console.log(arrowHelper);
                                        pointsMove = []; counterMove = 0;

I’m trying to do this to draw the arrow, but isn´t show in the correct direction