Recently I’ve been following the new WICG html-in-canvas discussions and experiments, and honestly this feels like a pretty major shift for using it instead of html2canvas, Could this become a future replacement for html2canvas-based texture systems like Render live Html directly into textures and UI panels inside the 3D scene.
What are your thoughts about this direction?
Also,
why does almost nobody here seem to be talking about this yet?
Exactly, i remember not so long ago i needed and still need actually implementation of heavy and many instance of Live canvas HTML content, i have to try it
threejs actually has its own implementation using the HTML-in-canvas api…
but as it’s still an experimental feature you need to enable CanvasDrawElement in chrome’s experimental flags, there doesn’t seem to be any existing browser support table for this, the mozilla team also don’t seem keen on adopting the specification…