Why is UV map designed in blender not showing up correctly in .gltf/.glb model on my website?

Could you share the .blend, rather than the .glb?

The model has two sets of UVs, and the wrong one is assigned to this material. I’m not sure why it looks right in Blender but exports wrong, but you may need to specify in the material:

That should get it to export correctly to glTF, but note that three.js has limitations requiring the 1st UV set to be used for base color textures (and several other texture types). Because of that, you may just want to delete the 1st UV set if you don’t need it.

Then:

3 Likes