Incorrect UV Mapping when exporting GLB model into ThreeJS

I’m baking a few objects from this scene to a texture, to be imported into a ThreeJS project. There are 2 UV maps for each of these object: the first uv map is for an external image texture (for rendering purposes), the second uv map are to be combined and ready for baking. When I did export the model as GLB (with UVs, and without materials since I wanna use the baked texture as jpg), and put it into a ThreeJS project, the texture did not look as intended. I’m a noob, so idk if I’ve set up the UV map structures incorrrectly or what. Any help would be appreaciated!




It is uv repeatition or uv.chanell or other. If it is lightMap then need mesh.material.lightMap.channel=2;
Can u send model here

1 Like