This is a mesh from a buffer geometry. I applied the blue edges with the edges geometry.
const mesh = new THREE.Mesh( geometry, material );
this.mesh = mesh;
scene.add( mesh );
mesh.position.set(0,0,0)
const edges = new THREE.EdgesGeometry( geometry, 1);
var colors = [];
for (var i = 0; i < edges.attributes.position.count; i += 3) {
colors.push( 0, 0, 1 );
colors.push( 0, 0, 1 );
}
edges.setAttribute('color', new THREE.BufferAttribute(new Float32Array(colors), 3));
const lines = new THREE.LineSegments( edges, new THREE.LineBasicMaterial({ vertexColors: THREE.VertexColors }));
this.lines = lines
scene.add( lines );
Has anyone an idea, why the edges at the corners do not have the correct color?