Any scaleX and scaleY values leave the slant there. I didn’t find any way to modify the texture.matrix itself using other functions or by assigning different values to each of its elements. So I ask to myself and this group:
Who could use the function texture.rotation() the way it actually works?
With which results? Do I miss something here?
P.S. I know I could use a shader or modify the UV at any rotation. I would like to know whether I am using the function texture.rotation() in the wrong way or it is really useless the way it works.