I think that the Threejs/WebGL implementation lacks for something on its function
Once rotated the texture, there is no way to adjust the slant using the scale
Any scaleX and scaleY values leave the slant there. I didn’t find any way to modify the texture.matrix itself using other functions or by assigning different values to each of its elements. So I ask to myself and this group:
Who could use the function texture.rotation() the way it actually works?
With which results? Do I miss something here?
P.S. I know I could use a shader or modify the UV at any rotation. I would like to know whether I am using the function texture.rotation() in the wrong way or it is really useless the way it works.