When I add OrbitControl in code it results in failure

Hello Guys, please, help me.
I am trying to create a garner with cilinder and a cone.
Well… no problems. It Works!

Imgur

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Document</title>
    <link rel="stylesheet" href="css/main.css">
</head>
<body>
    <!--Inclusão de Scripts ThreeJs-->
    <script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/2.1.2/TweenMax.min.js"></script>
    <script src="three js biblioteca/examples/jsm/controls/OrbitControls.js"></script>
    <script src="three js biblioteca/build/three.js"></script>
    <script src="three js biblioteca/build/three.min.js"></script>
    <script src="three js biblioteca/build/three.module.js"></script>
    
<script>
    
    initi();


function initi(){
//=======SCENE

    var scene = new THREE.Scene();
    
//RENDER==============//


    var renderer = new THREE.WebGLRenderer({antialias: true});
    renderer.setClearColor("#e5e5e5"); 
    renderer.setSize(window.innerWidth,window.innerHeight); 

    document.body.appendChild(renderer.domElement); 

    //CAMERA==============//

    //Cria a instância câmera no método PerspectiveCamera na classe THREE
    var camera = new THREE.PerspectiveCamera(75,window.innerWidth/window.innerHeight,1,10000);
    camera.position.z=80;
    

//CONE==============//

    var geometry = new THREE.ConeGeometry( 13, 20, 32 );
    var material = new THREE.MeshBasicMaterial( {color: 0x483D8B} );
    var cone = new THREE.Mesh( geometry, material );
    cone.position.set(0,30,0);
    scene.add( cone );

//CYLINDER==============//

    var geometria = new THREE.CylinderGeometry(13,13, 40,32); 
    var material1 = new THREE.MeshBasicMaterial( {color: 0xffcc00} );
    var cilindro = new THREE.Mesh( geometria, material1 ); 
    cilindro.position.set(0,0,0);
    scene.add( cilindro ); 

    var controls = new THREE.OrbitControls( camera , renderer.domElement);

    camera.position.set( 0, 0, 80 );

    requestAnimationFrame( animate );

    controls.update(); 


    //===========EVENTO DE RECONFIGURAR O TAMANHO DO CANVAS====///
    //window.addEventListener('resize', onWindowResize, false );

    renderer.render( scene, camera ); // Renderiza a câmera e a cena
}

function onWindowResize(){
    renderer.setSize(window.innerWidth, window.innerHeight);
        camera.aspect = window.innerWidth/window.innerHeight;

        camera.updadeProjectionMatrix();

}


//=====CHAMA A FUNÇÃO ANIMATE====
function animate(){
        requestAnimationFrame( animate );

        controls.update(); // only required if controls.enableDamping = true, or if controls.autoRotate = true

        render();

    }


    </script>

   

</body>
</html>

But, i want to add the OrbitControl for see the garner in diferent perspectives and, when i put the module orbitcontrol, results in this:

Imgur

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Document</title>
    <link rel="stylesheet" href="css/main.css">
</head>
<body>
    <!--Inclusão de Scripts ThreeJs-->
    <script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/2.1.2/TweenMax.min.js"></script>
    <script src="three js biblioteca/examples/jsm/controls/OrbitControls.js"></script>
    <script src="three js biblioteca/build/three.js"></script>
    <script src="three js biblioteca/build/three.min.js"></script>
    <script src="three js biblioteca/build/three.module.js"></script>
    
<script>
    
    initi();


function initi(){
//=======SCENE

    var scene = new THREE.Scene();
    
//RENDER==============//


    var renderer = new THREE.WebGLRenderer({antialias: true});
    renderer.setClearColor("#e5e5e5"); 
    renderer.setSize(window.innerWidth,window.innerHeight); 

    document.body.appendChild(renderer.domElement); 

    //CAMERA==============//

    //Cria a instância câmera no método PerspectiveCamera na classe THREE
    var camera = new THREE.PerspectiveCamera(75,window.innerWidth/window.innerHeight,1,10000);
    camera.position.z=80;
    

//CONE==============//

    var geometry = new THREE.ConeGeometry( 13, 20, 32 );
    var material = new THREE.MeshBasicMaterial( {color: 0x483D8B} );
    var cone = new THREE.Mesh( geometry, material );
    cone.position.set(0,30,0);
    scene.add( cone );

//CYLINDER==============//

    var geometria = new THREE.CylinderGeometry(13,13, 40,32); 
    var material1 = new THREE.MeshBasicMaterial( {color: 0xffcc00} );
    var cilindro = new THREE.Mesh( geometria, material1 ); 
    cilindro.position.set(0,0,0);
    scene.add( cilindro ); 

    var controls = new THREE.OrbitControls( camera , renderer.domElement);

    camera.position.set( 0, 0, 80 );

    requestAnimationFrame( animate );

    controls.update(); 


    //===========EVENTO DE RECONFIGURAR O TAMANHO DO CANVAS====///
    //window.addEventListener('resize', onWindowResize, false );

    renderer.render( scene, camera ); // Renderiza a câmera e a cena
}

function onWindowResize(){
    renderer.setSize(window.innerWidth, window.innerHeight);
        camera.aspect = window.innerWidth/window.innerHeight;

        camera.updadeProjectionMatrix();

}


//=====CHAMA A FUNÇÃO ANIMATE====
function animate(){
        requestAnimationFrame( animate );

        controls.update(); // only required if controls.enableDamping = true, or if controls.autoRotate = true

        render();

    }


    </script>

   

</body>
</html>

That’s the code

Hi!
<script> tags should be in this order:

  <script src="three js biblioteca/build/three.min.js"></script>
  <script src="three js biblioteca/examples/js/controls/OrbitControls.js"></script> <!-- from js folder, not jsm -->
  <script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/2.1.2/TweenMax.min.js"></script>

Side topic: I haven’t seen the blurred-out code like that. How’d you do that?

Oh, thank you prisoner! Have some results… but without sucess yet.

The Result:
Imgur

The Code:

[spoiler]

[quote=“Nicolas_Morche, post:5, topic:14033, full:true”]
Oh, thank you prisoner! Have some results… but without sucess yet.

The Result:
Imgur

The Code:

`

Document `

Any chance to provide an editable live code example, that shows the problem, (jsfiddle, codepen etc.) instead of making posts with all that blurred stuff?

Okay. But I dont know how tthis site works

Sorry man. This links dont work. Try this:
https://jsfiddle.net/o5s6jank/

Here is a fixed version: https://jsfiddle.net/prisoner849/3zgjs18r/

Be attentive to the names of variables and their scopes. And to what people write in code comments (as you’re loading via <script src=""> tags, then you have to use scripts from js folder, not from jsm (I wrote about it)).

2 Likes

OOOOhhh myy gooood. I LOVE YOU PRISONER

1 Like