When clearpass unchecked and camera rotate around sphere, it does not render correctly.
Can I render geometry correctly with just renderpass without clearpass?
webgl postprocessing backgrounds example
Normally, THREE.RenderPass
has set its clear
flag to true. This example sets it to false
in order to demonstrate the usage of THREE.ClearPass
. Check out this fiddle to see that no clear pass is needed if THREE.RenderPass
clears it’s rendering destination.
https://jsfiddle.net/jhnqbwt4/
The use case of setting the clear
flag to false
is to render multiple times into the same rendering destination and retaining existing color information. It’s like sequentially drawing with multiple pens on a sheet of paper^^. If clearing is not done properly, strange artifacts can appear like in the demo.
So clearPass
needed and clear
have to set to false
if I need to use renderPass
with cubeTexturePass
simulteniously?
If i just set clear to false it does not show cubeTexturePass
with RenderPass
simulteniously in this three.js examle.
It looks like RenderPass
overwrite cubeTexturePass
.
I’m trying to use renderPass
with cubeTexturePass
for dynamically changeable background to another background through opacity (or would be better create new topic?)
Thank you for explanation.
Um, I don’t think so since CubeTexturePass
renders the city background. On top of that, RenderPass
produces the sphere.
I mean this.
Yeah, this does not work. I’m afraid I do not understand why you commenting out this line…
Thank you. I will play with it myself and will ask in new topic with better explanation.