Hello,
I need some help understanding what does a green blip represent in the outliner. I know purple represents meshes/geometry, red represents camera and yellow represents lights. I recently came across objects with green blips when importing a scene and am trying to figure out what they represent.
so i am trying to traverse a scene and can check if its a mesh using Mesh instanceof THREE.Mesh. How would i go about getting these 3d objects(are they buffer geometries?). My imported mesh has a case where these 3d objects exist by themselves.
Thank you for your reply. it really cleared things for me.