What does the green blip indicate to the left of names in the editors outliner?

Hello,
I need some help understanding what does a green blip represent in the outliner. I know purple represents meshes/geometry, red represents camera and yellow represents lights. I recently came across objects with green blips when importing a scene and am trying to figure out what they represent.

Any help would be appreciated.

Example:
image

The blue dot means the 3D object type of Box is Mesh. The green dot means it is a 3D object that holds a geometry. The rose dot represents a material.

2 Likes

so i am trying to traverse a scene and can check if its a mesh using Mesh instanceof THREE.Mesh. How would i go about getting these 3d objects(are they buffer geometries?). My imported mesh has a case where these 3d objects exist by themselves.
threejs

Thank you for your reply. it really cleared things for me.

I was missing object.type which answers my question.