I’m having an issue where the screen object is always rendering above the windows bar, this doesn’t happen in blender and doesn’t happen with any of the other objects that are above the scree.
In the meantime you might try making sure that alpha blending is disabled (“opaque”) anywhere it isn’t needed, and that your camera’s near/far values are bounding the scene reasonably tightly.
Thank you! I actually opened another ticket with more information (should’ve closed this one really). However I checked everything you mentioned and nothing fixed it.