After adding PlaneGeometry, the color of the plane changed to fill color, and the cut fill was also incorrect
threejs r143 – webgl_clipping_stencil
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<title>three.js webgl - clipping stencil</title>
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<div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - solid geometry with clip planes and stencil materials</div>
<!-- Import maps polyfill -->
<!-- Remove this when import maps will be widely supported -->
<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
<script type="importmap">
{
"imports": {
"three": "../build/three.module.js"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { OrbitControls } from './jsm/controls/OrbitControls.js';
import { GUI } from './jsm/libs/lil-gui.module.min.js';
import Stats from './jsm/libs/stats.module.js';
import * as BufferGeometryUtils from './jsm/utils/BufferGeometryUtils.js';
let camera, scene, renderer, object, stats;
let planes, planeObjects, planeHelpers;
let clock;
const params = {
animate: true,
planeX: {
constant: 0,
negated: false,
displayHelper: false
},
planeY: {
constant: 0,
negated: false,
displayHelper: false
},
planeZ: {
constant: 0,
negated: false,
displayHelper: false
}
};
init();
animate();
function createPlaneStencilGroup( geometry, plane, renderOrder ) {
const group = new THREE.Group();
const baseMat = new THREE.MeshBasicMaterial();
baseMat.depthWrite = false;
baseMat.depthTest = false;
baseMat.colorWrite = false;
baseMat.stencilWrite = true;
baseMat.stencilFunc = THREE.AlwaysStencilFunc;
geometry.forEach(item => {
// back faces
const mat0 = baseMat.clone();
mat0.side = THREE.BackSide;
mat0.clippingPlanes = [ plane ];
mat0.stencilFail = THREE.IncrementWrapStencilOp;
mat0.stencilZFail = THREE.IncrementWrapStencilOp;
mat0.stencilZPass = THREE.IncrementWrapStencilOp;
const mesh0 = new THREE.Mesh( item, mat0 );
mesh0.renderOrder = renderOrder;
group.add( mesh0 );
// front faces
const mat1 = baseMat.clone();
mat1.side = THREE.FrontSide;
mat1.clippingPlanes = [ plane ];
mat1.stencilFail = THREE.DecrementWrapStencilOp;
mat1.stencilZFail = THREE.DecrementWrapStencilOp;
mat1.stencilZPass = THREE.DecrementWrapStencilOp;
const mesh1 = new THREE.Mesh( item, mat1 );
mesh1.renderOrder = renderOrder;
group.add( mesh1 );
})
return group;
}
function init() {
clock = new THREE.Clock();
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 36, window.innerWidth / window.innerHeight, 1, 100 );
camera.position.set( 2, 2, 2 );
scene.add( new THREE.AmbientLight( 0xffffff, 0.5 ) );
const dirLight = new THREE.DirectionalLight( 0xffffff, 1 );
dirLight.position.set( 5, 10, 7.5 );
dirLight.castShadow = true;
dirLight.shadow.camera.right = 2;
dirLight.shadow.camera.left = - 2;
dirLight.shadow.camera.top = 2;
dirLight.shadow.camera.bottom = - 2;
dirLight.shadow.mapSize.width = 1024;
dirLight.shadow.mapSize.height = 1024;
scene.add( dirLight );
planes = [
new THREE.Plane( new THREE.Vector3( - 1, 0, 0 ), 0 ),
new THREE.Plane( new THREE.Vector3( 0, - 1, 0 ), 0 ),
new THREE.Plane( new THREE.Vector3( 0, 0, - 1 ), 0 )
];
planeHelpers = planes.map( p => new THREE.PlaneHelper( p, 2, 0xffffff ) );
planeHelpers.forEach( ph => {
ph.visible = false;
scene.add( ph );
} );
let arr = [
new THREE.TorusKnotGeometry( 0.4, 0.15, 220, 60 ),
new THREE.SphereGeometry( 0.5 ),
new THREE.TorusGeometry( ),
new THREE.PlaneGeometry(10, 10)
]
const geometry = BufferGeometryUtils.mergeBufferGeometries( arr )
object = new THREE.Group();
scene.add( object );
// Set up clip plane rendering
planeObjects = [];
const planeGeom = new THREE.PlaneGeometry( 4, 4 );
for ( let i = 0; i < 3; i ++ ) {
const poGroup = new THREE.Group();
const plane = planes[ i ];
const stencilGroup = createPlaneStencilGroup( arr, plane, i + 1 );
// plane is clipped by the other clipping planes
const planeMat =
new THREE.MeshStandardMaterial( {
color: 0xE91E63,
metalness: 0.1,
roughness: 0.75,
clippingPlanes: planes.filter( p => p !== plane ),
stencilWrite: true,
stencilRef: 0,
stencilFunc: THREE.NotEqualStencilFunc,
stencilFail: THREE.ReplaceStencilOp,
stencilZFail: THREE.ReplaceStencilOp,
stencilZPass: THREE.ReplaceStencilOp,
} );
const po = new THREE.Mesh( planeGeom, planeMat );
po.onAfterRender = function ( renderer ) {
renderer.clearStencil();
};
po.renderOrder = i + 1.1;
object.add( stencilGroup );
poGroup.add( po );
planeObjects.push( po );
scene.add( poGroup );
}
const material = new THREE.MeshStandardMaterial( {
color: 0xFFC107,
metalness: 0.1,
roughness: 0.75,
clippingPlanes: planes,
clipShadows: true,
shadowSide: THREE.DoubleSide,
} );
// add the color
const clippedColorFront = new THREE.Mesh( geometry, material );
clippedColorFront.castShadow = true;
clippedColorFront.renderOrder = 6;
object.add( clippedColorFront );
const ground = new THREE.Mesh(
new THREE.PlaneGeometry( 9, 9, 1, 1 ),
new THREE.ShadowMaterial( { color: 0x000000, opacity: 0.25, side: THREE.DoubleSide } )
);
ground.rotation.x = - Math.PI / 2; // rotates X/Y to X/Z
ground.position.y = - 1;
ground.receiveShadow = true;
scene.add( ground );
// Stats
stats = new Stats();
document.body.appendChild( stats.dom );
// Renderer
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.shadowMap.enabled = true;
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setClearColor( 0x263238 );
window.addEventListener( 'resize', onWindowResize );
document.body.appendChild( renderer.domElement );
renderer.localClippingEnabled = true;
// Controls
const controls = new OrbitControls( camera, renderer.domElement );
controls.minDistance = 2;
controls.maxDistance = 20;
controls.update();
// GUI
const gui = new GUI();
gui.add( params, 'animate' );
const planeX = gui.addFolder( 'planeX' );
planeX.add( params.planeX, 'displayHelper' ).onChange( v => planeHelpers[ 0 ].visible = v );
planeX.add( params.planeX, 'constant' ).min( - 1 ).max( 1 ).onChange( d => planes[ 0 ].constant = d );
planeX.add( params.planeX, 'negated' ).onChange( () => {
planes[ 0 ].negate();
params.planeX.constant = planes[ 0 ].constant;
} );
planeX.open();
const planeY = gui.addFolder( 'planeY' );
planeY.add( params.planeY, 'displayHelper' ).onChange( v => planeHelpers[ 1 ].visible = v );
planeY.add( params.planeY, 'constant' ).min( - 1 ).max( 1 ).onChange( d => planes[ 1 ].constant = d );
planeY.add( params.planeY, 'negated' ).onChange( () => {
planes[ 1 ].negate();
params.planeY.constant = planes[ 1 ].constant;
} );
planeY.open();
const planeZ = gui.addFolder( 'planeZ' );
planeZ.add( params.planeZ, 'displayHelper' ).onChange( v => planeHelpers[ 2 ].visible = v );
planeZ.add( params.planeZ, 'constant' ).min( - 1 ).max( 1 ).onChange( d => planes[ 2 ].constant = d );
planeZ.add( params.planeZ, 'negated' ).onChange( () => {
planes[ 2 ].negate();
params.planeZ.constant = planes[ 2 ].constant;
} );
planeZ.open();
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
const delta = clock.getDelta();
requestAnimationFrame( animate );
if ( params.animate ) {
object.rotation.x += delta * 0.5;
object.rotation.y += delta * 0.2;
}
for ( let i = 0; i < planeObjects.length; i ++ ) {
const plane = planes[ i ];
const po = planeObjects[ i ];
plane.coplanarPoint( po.position );
po.lookAt(
po.position.x - plane.normal.x,
po.position.y - plane.normal.y,
po.position.z - plane.normal.z,
);
}
stats.begin();
renderer.render( scene, camera );
stats.end();
}
</script>
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</html>