@kubinho1032
Hi!
Use THREE.TextBufferGeometry()
instead.
Or you can adapt this code to work with usual geometry.
In general, you need to get vertices of each face, something like that:
geometry.faces.forEach( face => {
p1.copy(geometry.vertices[face.a]);
p2.copy(geometry.vertices[face.b]);
p3.copy(geometry.vertices[face.c]);
sum += signedVolumeOfTriangle(p1, p2, p3);
})