Video texture on fbx not playing

So I have created a plane in blender and used a video for its texture it plays perfectly well in blender but now that i have exported it into a fbx the video texture doesn’t play i assume I make it play with a mixer? but it just isn’t working:

code:

var delta;
var clock = new THREE.Clock();

 loader.load('/G/resources/deathx/deathx.fbx', function(result){
 
 result.traverse( function ( child ) {
                            if ( child.isMesh ) {
                        
                                child.castShadow = true;
                                child.receiveShadow = true;
                                child.frustumCulled = false;
                            }
                        } );
                       
        
                        scene.add(result);
                        
       result.scale.multiplyScalar(0.7);
       result.position.y = 0;
       result.position.x = 0;
       result.position.z = 10;
       result.updateMatrix();
                        
   mixer = new THREE.AnimationMixer( result );
        
        result.animations.forEach( ( clip ) => {
          
            mixer.clipAction( clip ).play();
        });
      
  });

animate:

delta = clock.getDelta();
if(mixer) mixer.update(delta);
this._threejs.render(this._scene, this._camera);

No, that does not work. AnimationMixer is unrelated to video textures.

You can not import a video texture with any 3D format in three.js. You have to manually load the video like demonstrated in the examples and then apply it to your materials.

Yeah it’s slowly dawned on me a big issues is also alpha channel and video codec browser support if you have any transparency, I was wondering tho if it is possible to export image sequences on a plane from blender and have that texture play in three js … if you know?

infact I have a plane now in blender with an image sequence playing instead of video it plays just like the video did but it only exports 1 png image and not the full sequence when trying to export either fbx or gltf