anidivr
1
When I apply a texture to a plane, it appears correctly.

However, when i create a plane using shape and ShapeGeometry, the position and scale of the texture is incorrect

It appears the UV maps are different.
Is this expected? or is this a bug?
Here’s the code on how to repeat three-shape-texture-issue - CodeSandbox
anidivr
2
I found this reply in another post and it appears to fix the problem.
Can be added to the end of ShapeGeometry constructor?
Try with a shape with (0,0) at its lower left corner. This should set the texture mapping the way you want.
ctx.moveTo(0, height);
ctx.lineTo(width, height);
ctx.lineTo(width, 0);
ctx.lineTo(0, 0);