I’ve enjoyed my time using three-mesh-bvh so far, getting a character to run and jump around, even wall-riding, and hoping to work on grinding like on a skateboard or rollerblades.
What I’ve liked most so far is how collision, at least with the way I am using three-mesh-bvh, is automatically handled. I only need arcadey physics and have been implementing my own movement rules, with no need for a physics engine.
I do have some aspirations to make what I have into a multiplayer experience, but that under my current usage would require three-mesh-bvh to run on server side to reference as the one-source-of-truth. I’ve seen some threads on the topic of Server Side Rendering, although they seem only for taking snapshots rather than running a constant loop, and from what I understand requires GPU power which isn’t ideal IMO.
My hope is to provide enough to run just three-mesh-bvh in the server for the sake of collision and my movement logic. Is this possible? And if not, are physics engines capable of automatically settling collision from meshes like three-mesh-bvh can?