Hi all,
I am animating the THREE.camera with position.x and rotation.y, but its very hard to get oriented like that.
Can I instead animate the exact variable that orbit controls is manipulating?
I have tried THREE.MOUSE.DOLLY / camera.quaternion.x camera.lookAt but none seem to work together with the orbit controls. They dont seem to know of each other hence the question what is orbit controls manipulating?
I tried to understand what orbit contorls is doing exactly but without sucess.
Ideally i want to use the controls to find a good shot and then animate it with theatre.js (js variable keyframe editor)
Any direction to go towards would be great!
Thanks!