Use-cannon question, when i move the mesh position

Hi, I export a gltf model with react jsx, set meshA physics like this:

<meshA ref={refA}/> 
<meshB /> 

When i move the group ,set the group position (0,2,0), meshA move right! But meshA’s physics didn’t move.MeshA’s physics still in its original position (0,0,0).
I only want to move group to let meshA’s physics can be moved to the correct position because group contain many mesh with physics.

Could you give me some ideas?Thanks a lot!

cannon uses world coordinates. if you shift them relatively it’s not going to pick that up. it’s best to keep the physical objects flat. you can relatively nest their contents but the main object should best be a parent of <Physics>

Yes. I understand. Thanks you very much.