cool. can’t believe I didn’t use the visualizer yet.
I modified our simple svelte example a bit:
<script>
import {onMount} from 'svelte';
import {Scene, Camera, WebGLRenderer, MeshStandardMaterial} from "../node_modules/three/src/Three";
let s;
let cam;
let r;
let m;
let c;
onMount(() => {
r = new WebGLRenderer({canvas: c});
m = new MeshStandardMaterial();
s = new Scene();
cam = new Camera();
s.add(cam);
});
</script>
<canvas bind:this={c} ></canvas>
here the visualization:
the nice colored squares on the right are all ShaderChunks imported by ShaderChunk.js, alltogether roundabout 122 KB, means 18.6% of all three related imports.