Ok, tested with this simple Svelte-App (three 116.1):
<script>
import {onMount} from 'svelte';
import {WebGLRenderer, Scene} from "../node_modules/three/src/Three";
let scene;
let renderer;
let c;
onMount(() => {
scene = new Scene();
renderer = new WebGLRenderer({canvas: c});
});
</script>
<style></style>
<canvas bind:this={c}></canvas>
Scene + WebGLRenderer:
722 K unminified / uncompressed on disk
379 K minified (terser) / uncompressed on disk
Chrome DevTools Network Tab:
95.8 K transferred over network, resource size 388 K
WebGLRenderer only
(same as Scene + WebGLRenderer as WebGLRenderer is importing ‘Scene’):
722 K unminified / uncompressed on disk
379 K minified (terser) / uncompressed on disk
Chrome DevTools Network Tab:
95.8 K transferred over network, resource size 388 K
Scene only
99 K unminified / uncompressed on disk
44 K minified (terser) / uncompressed on disk
Chrome DevTools Network Tab:
13.5 K transferred over network, resource size 45.2 K