three.js v180
There are currently three two-dimensional planes centered on THREE. Vector (0,0,0) that are parallel to xy, xz, and yz, respectively. Can you give me some ideas on how to convert the two-dimensional graphics drawn on these planes into three-dimensional graphics?
For example, in this scene, the XYplane is an infinitely large Mesh object and the camera is already fixed. How to set specific parameters in each plane to turn this rectangle into a cube?
Make them into closed THREE.Curve paths and extrude them with end caps.
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