Threejs heatmap with color/coordinate/intensity

Well, I asked about your result. But thanks for the reference image.

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Above one is the result image i am getting currently, i think shadermaterial is having issue may be.

Is it? Just a rhetorical question.

Anyway, from your point of view, do I have to build a model, shown on your picture, by myself, and apply that ShaderMaterial to make it look like on the reference picture?
To be clear, I won’t do your job for you. I can just show a direction to move.

Moreover, I still have no idea what final result has to look like.

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Okay, Thank you for your help and guidence @prisoner849 .

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Sooner or later, you’ll come to the idea, that it would be great to enhance model’s material, instead of the using of ShaderMaterial.
Here is an example, how you can do it.


Demo: https://codepen.io/prisoner849/full/vEEwGYx

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Thank you :clap: @prisoner849