Hi there! I made this collision using THREE-MESH-BVH and it works just fine except that when the moveable geometry collides with the idle geometry it gets stuck for just an ms.
Here’s the glitch to get better visuals:
I also made a collision detection that works by checking the intersection between the bounding box of the geometry colliding. I made it work just fine but the con of using that method is that if I rotate the geometry collision seems to get weird.