Hello!

Interesting how can I make the object jump like in the example only in a circle.

```
sphere.position.x = 5+( 2*(Math.cos(time/500)));
sphere.position.y = 2+( 5*Math.abs(Math.sin(time/500)));
sphere.position.x = 6*(Math.sin(time/500));
sphere.position.z = 6*(Math.cos(time/500));
```

Cool!!! but how to regulate it if you need to say 4 jumps in a circle?

time/250

```
sphere.position.x = 6*(Math.sin(time/500));
sphere.position.z = 6*(Math.cos(time/500));
sphere.position.y = 2 +( 5*Math.abs(Math.sin(time/250)));
```

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