new GLTFLoader()
.setPath( 'models/gltf/' )
.setDRACOLoader( new DRACOLoader().setDecoderPath( 'js/libs/draco/gltf/' ) )
.load( '11.glb', function ( gltf ) {
scene.add( gltf.scene );
const mesh = gltf.scene.children[ 0 ];
mesh.geometry.computeBoundingBox();
const size = new THREE.Box3().copy( mesh.geometry.boundingBox ).getSize( new THREE.Vector3() );
console.log( 'result--->', size );
} );
but in blender
how do i keep them equal?