I get a plane equation， ax + by + cz + d = 0，a，b，c，d is known，How can I render this plane?

What have you tried so far?

I now know how to add a plane, but if the plane equation is tilted, I don’t know what to do.

`ax + by + cz = d`

is the so called *scalar notation*. In order to use THREE.Plane, you need the following:

`p · n = d`

which is called the *vector notation*. In this form, *n = [a, b, c]*.

If you know `n`

and `d`

, it should be possible to create an instance of `THREE.Plane`

and then use THREE.PlaneHelper in order to visualize it.

thank you very much

thanks, i see

If I want to create a plane through `PlaneBufferGeometry`

and `MeshBasicMaterial`

, what should I do.because I want to use `Raycaster`

to get the focus with the plane to complete my needs

If I got you correctly, then you can use `.ray`

property of `THREE.Raycaster()`

and its `.intersectPlane()`

method.