The plane equation is known to be ax+by+cz+d=0,How to render this plane

I get a plane equation, ax + by + cz + d = 0,a,b,c,d is known,How can I render this plane?

What have you tried so far?

I now know how to add a plane, but if the plane equation is tilted, I don’t know what to do.

ax + by + cz = d is the so called scalar notation. In order to use THREE.Plane, you need the following:

p · n = d which is called the vector notation. In this form, n = [a, b, c].

If you know n and d, it should be possible to create an instance of THREE.Plane and then use THREE.PlaneHelper in order to visualize it.

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read this
http://mathworld.wolfram.com/Plane.html

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thank you very much

thanks, i see

If I want to create a plane through PlaneBufferGeometry and MeshBasicMaterial, what should I do.because I want to use Raycaster to get the focus with the plane to complete my needs

If I got you correctly, then you can use .ray property of THREE.Raycaster() and its .intersectPlane() method.