The dimensions of the object in millimeters in Three.js?

Can someone in this thread pls tell me, how can I make a bounding box with the following coordinates data:

{
pos:{
x:49754.891900327755,
y:36682.65824592283,
z:108.6824678750207,
},
rot:{
x:0,
y:0,
z:0.5331106969643833,
},

scale:{
x:12.745152036697608,
y:3.4765292357818036,
z:3.7974907141831835
}
}

My current implementation works but does not display on the screen as the position coordinates are too high

createBoundingBoxInstance(
    geometry: THREE.BoxBufferGeometry,
    color: string | THREE.Color | number,
    coords: Coordinates,
    vector: THREE.Vector3,
    label: string,
    wireframe?: boolean,
    transparent?: boolean,
    depthWrite?: boolean,
    doubleSide?: boolean,
    opacity?: number
  ) {
    const _color = color ? color : this.defaults.boundingBoxConfig.color;
    const _wireframe = wireframe
      ? wireframe
      : this.defaults.boundingBoxConfig.wireframe;
    const _transparent = transparent
      ? transparent
      : this.defaults.boundingBoxConfig.transparent;
    const _depthWrite = depthWrite
      ? depthWrite
      : this.defaults.boundingBoxConfig.depthWrite;
    const _side = doubleSide
      ? THREE.DoubleSide
      : this.defaults.boundingBoxConfig.side;
    const _opacity = opacity
      ? opacity
      : this.defaults.boundingBoxConfig.opacity;
    const material = new THREE.MeshBasicMaterial({
      color: _color,
      wireframe: _wireframe,
      transparent: _transparent,
      opacity: _opacity,
      depthWrite: _depthWrite,
      side: _side,
    });
    material.name = label;
    const cube = new THREE.Mesh(geometry, material);
   
    cube.visible = false; // initialize as an invisible bounding box.
    
    cube.position.x = coords.position.x;
    cube.position.y = coords.position.y;
    cube.position.z = coords.position.z;
   
    
    cube.rotation.x = coords.rotation.x;
    cube.rotation.y = coords.rotation.y;
    cube.rotation.z = coords.rotation.z;
   

    cube.scale.x = coords.scale.x;
    cube.scale.y = coords.scale.y;
    cube.scale.z = coords.scale.z;
     
    const myText = this.addTextToBBox(label);
    myText.sync();
    cube.add(myText);
   
 
    this.boundingBoxText.push(myText);
    cube.updateWorldMatrix(true, false);
    vector.project(this.camera);
    this.scene.add(cube);
    this.scene.matrixWorldNeedsUpdate=true
  
 
  }

I tried using worldToLocal but no luck.
Here is one related link with this topic opened by me

Can someone pls let me know/help how are large coordinates in three js handled so that they appear on the screen.

The final output of my implementation is a point cloud output which works fine and looks like this


But I want to display this point cloud along with the bounding boxes something like this