Good afternoon.
I drew the wall using lines. Then, using a shape and ExtrudeBufferGeometry, I created a wall.
Then again, using a shape and ExtrudeBufferGeometry, I created openings for windows and doors.
OK, great
Now I need to apply a texture to the wall, and for this I need to work in UV coordinates.
Tell me where to start and how to do it? For example, what are there?
Now the wall looks like this: