Thank you so much, @manthrax
I will try that way.
Btw, this is the off-topic, do you have any idea how I can make those eyes move with (look at) the mouse cursor?
If they are spheres… and separated into separate mesh objects in Blender, you can give each eye a name like “eyeLeft” and “eyeRight” …
then when you load the glb in threejs, you can do
let leftEye = gltf.scene.getObjectByName( “leftEye”)
let rightEye = gltf.scene.getObjectByName( “rightEye”)
then in your render loop… you can look at mouse position and set the right and leftEye.rotation.x, .rotation.y to some angle in radians… like -1 to +1 range approximately.
to make the eyes swivel around their center point.
…
another approach might be to give the eyes their own texture… and then scroll the texture using texture.offset to move the pupil around…