Texture disposal in R3F

not according to documentation three.js docs

The following properties can't be easily changed at runtime
(once the material is rendered at least once):

numbers and types of uniforms
presence or not of
  texture
  fog
  vertex colors
  morphing
  shadow map
  alpha test

i’ve tried it as well and it seems to behave like the docs say. i don’t know about the codepen, perhaps it’s re-creating the materials somehow.

tried it out quickly festive-smoke-sjrtdy - CodeSandbox just changing it to null has no affect. im logging the material out and map is null, texture stays present nonetheless.