- if you want dom overlays and pointer events you need a shared event source, both the overlays and the canvas have to be in the same parent, canvas needs to feed its events from there
- you can’t have effects in views because postprocessing isn’t laid out for that. i mean you can, but everything has to be manual, you can’t use the effectcomposer.
- if you want orbitcontrols in each view you need to have a default camera in each view, otherwise it will fall back to the system default, so each orbit control will move all views
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