Sync cameras within different canvas

  • if you want dom overlays and pointer events you need a shared event source, both the overlays and the canvas have to be in the same parent, canvas needs to feed its events from there
  • you can’t have effects in views because postprocessing isn’t laid out for that. i mean you can, but everything has to be manual, you can’t use the effectcomposer.
  • if you want orbitcontrols in each view you need to have a default camera in each view, otherwise it will fall back to the system default, so each orbit control will move all views
1 Like