I’m attempting a game with threeJS. For the time being, the 3D visuals is just a backdrop. When the player changes locations in-game, the backdrop needs to change as well.
How bad an idea is it to have multiple scenes prepped, and switch between them? I’ve already implemented it and is working as expected, but just wanted to know if it’s gonna eventually break or just whether it is bad practice.
Depends on the complexity of the scenes - of the scenes aren’t too busy, you should be 100% fine keeping them in memory and just switching between them on the go.