I need to display a large number of similar objects on the map. I want to use InstancedMesh for optimization, but when using it, objects lose polygons (screenshot below)
The issue was solved by instanced mesh shader customization. In case with instanced mesh, precision should be higher. WebGL only supports float32. And there 2 possible solutions: increase precision in shader by using two float32 variables for coordinates (link); make coordinates calculations in js context (js number has 64 bit)